

Tom Sears Jr., uncle of full-time Series driver Tim Sears Jr., started 10th and steadily climb his way through the field, putting his experience and familiarity of the track to work. Phelps won the battle and remained there until a local favorite made a late race advance, resulting in an attention-grabbing finish. He again remained unscathed, and the battle was now for second place between Britten and Phelps. All in all, it just worked out for us tonight.”Īfter coming away unaffected from the first caution thrown on lap 11, Sheppard faced his second challenge on lap 26 when the second caution was thrown. We have a lot of laps around this place in the past. “Our car was definitely good enough, I guess. (Turn) one and two, I didn’t really feel comfortable anywhere on the racetrack, so I just stuck to the top most of the race. I felt pretty good no matter where I ran. “I moved down off the top and down into the middle. “I felt pretty comfortable in (Turns) three and four,” Sheppard said. He was smooth in turn three and four, but found he had to take an adjusted approach for turn one and two. Sheppard knocked lap after lap off the counter, giving his competition almost no openings to challenge him. He navigated his way through the field and into third behind Britten and Sheppard. Heinke-Baldwin Racing driver Jimmy Phelps, fresh off his Feature win at Weedsport, wanted a piece of the action as well. Adam Pierson contended with him for the first 15 laps but was passed by Brisbane, Queensland native Peter Britten. When the feature commenced, he jumped out in front of his competitors to quickly take the lead. 2 of SummerFAST at Brewerton Speedway Tuesday, leading all 60 laps for his fourth Super DIRTcar Series win this year.įortune seemed to be in his favor after a second-place finish in his heat race followed by pulling the pole position on the redraw. Matt Sheppard left the first night of SummerFAST at Weedsport Speedway Monday night wanting more. The Connection Status and MoTD dialog boxes were displayed.CENTRAL SQUARE, N.Y. * Fixed a bug which allowed some background widgets to remain active while * The GDI renderer is now properly identified on the Options screen. * Improved sorting of the available races table. * Southeast wind direction can now be selected. * Added off-line league support to exported standings (see 'Additional * Fixed a bug which could cause qualifying standings to be lost after * Fixed a bug where the game could crash if the delete key was pressed while * Fixed a bug which could prevent low fuel warning messages in race * Made crew chief's fuel recommendations more conservative. * Fixed a bug which prevented the OpenGL renderer from working on boards * Fixed a bug which could cause cars to be inserted into the caution line in Through the pits on the last lap of qual or race sessions. * Fixed a bug which prevented a black flag from being issued when speeding * "Wallriding" penalty no longer applied after rubbing AI cars. * Fixed a bug which could cause the tires and fuel can carried by the pitĬrew to not be visible during pitstops at Watkins Glen. * The F9 box's repair option will reset to YES if car suffers additional * Pit crew will no longer service car when player pits to serve multiple * Clients will now always get proper weather settings when connecting to Utility to set the values for your HTTP proxy. * The Message of the Day now has proxy support.

* Multiplayer login is now allowed to continue if Message of the Day cannot Outside of this range will be clamped when loaded. * Changed min/max camber settings to +/- 5.0°. * AI will no longer panic and dive to the apron on race starts. It is very important that you install the correct patch for the correct version of your racing game and also after patching, you version will not be compatible to an original install version. Here is the patch version 1.3.0.6 for your NASCAR racing sim game, NASCAR Racing 4.
